Hyping myself up for the next S.T.A.L.K.E.R installment.
Full game-ready model of the AS Val rifle with disassembly animation.
I modelled the base mesh in 3ds Max and then I created the highpoly model using two workflows; Zbrush polishing for the main parts and chamfering for the small parts. I used the base mesh to create the low poly model and then did the baking in Marmoset Toolbag. I textured the gun in Substance Painter and finally rendered it in Toolbag. Raw renders (except the contact info) because I'm not a fan of further Photoshop addjustments.
5 texture sets: externals (4k), internals (4k), stock (2k), magazine (2k), bullet (512x1024) + tiling texture for springs (512)
Triangle count: 31225
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