This old cart was made as my graduation project on the course - "Legendary Game Dev"
The model was made according to the game development pipeline and is intended for use in game engines.
Modeled in Blender, sculpture in Zbrush, baked and rendered in Marmoset, textured in Substance.
Main render done in Blender
I will be glad to your ratings and comments.
Characteristics:
Number of polygons: 63k triangles
Textures: 2 UVsets (4096x4096)
Developed by NaliNet Group